Articles in category 'gestalt'
Additional Traits
Some settings or systems may wish to add additional Traits. Before you do this, carefully consider whether or not the measure you are seeking cannot be represented by the primary four. If not, give the new Trait a name and description, provide reasonable...
Trait: Strength
Strength measures the character's raw physical potential in the short-term, and describes a character's capacity to change their physical environment. It defines how much the character can lift or push, how fast they can run, what they are capable...
Trait: Psyche
Psyche represents all the positive attributes we generally associate with the mind. It contains memory (both storage and recall), learning capability, analytical and calculative ability, and acuity of perception. Someone with a strong Psyche would...
Trait: Endurance
Endurance represents how far a character can push themselves physically before they give out. Any type of distance sport such as running, swimming, cycling or climbing will clearly be limited or enhanced by Endurance. It also measures the character...
Trust System: Traits
Traits for the core structure of a character in the TruST System, defining the general strengths and weaknesses of the character, and providing defaults for all the character’s actions. It is possible to completely define a character using only Traits...
Trait: Warfare
Warfare is a measure of a wide variety of abilities. Use of any weapon, munition, explosive, or vehicle is governed by Warfare. It also includes abstract warfare concepts, such as the strategy and tactics of engagement, defining the theater of battle...
Trust System: Talents
Talents represent a broad range of skills, natural gifts, and abilities. They
Talents in Contests
Talents add their rating to the underlying trait for the purposes of determining the outcome of contests, when applicable.
Example
Bryan has Talent...
The Trust System
The TruST System is a diceless storytelling system, heavily inspired by the Amber RPG system described by Wujick. It abstracts may of the features of a standard roleplaying system, intending to encourage collaborative storytelling and scene description...
The Gestalt Earth
The Gestalt Earth
The Gestalt setting represents a vision of Earth's timeline in which a central timeline (the Gestalt Timeline) is determined by a weighted aggregation of many parallel timelines, referred to collectively as the Constituency, and...
clockwork god - ep summary
for any interested parties. some of these eps span multiple sessions.
setting: spring, 1873. babbage's successful work on the analytical engine has the Empire at the dawn of a steam-driven information age. but stranger things lurk in the streets...
the clockwork god - season 1 finale
(on or about may 5, 1873. the change in earth's rotation has made dates quite speculative.)
things left undone will become very undone, given time. this may be listed in the _books of ever, 'wisdom of fallen earth' part 1013_.
having completed...