All Articles [Page 2 of 6]
Additional Traits
Some settings or systems may wish to add additional Traits. Before you do this, carefully consider whether or not the measure you are seeking cannot be represented by the primary four. If not, give the new Trait a name and description, provide reasonable...
Trait: Warfare
Warfare is a measure of a wide variety of abilities. Use of any weapon, munition, explosive, or vehicle is governed by Warfare. It also includes abstract warfare concepts, such as the strategy and tactics of engagement, defining the theater of battle...
Trait: Strength
Strength measures the character's raw physical potential in the short-term, and describes a character's capacity to change their physical environment. It defines how much the character can lift or push, how fast they can run, what they are capable...
Trait: Psyche
Psyche represents all the positive attributes we generally associate with the mind. It contains memory (both storage and recall), learning capability, analytical and calculative ability, and acuity of perception. Someone with a strong Psyche would...
Trait: Endurance
Endurance represents how far a character can push themselves physically before they give out. Any type of distance sport such as running, swimming, cycling or climbing will clearly be limited or enhanced by Endurance. It also measures the character...
Trust System: Traits
Traits for the core structure of a character in the TruST System, defining the general strengths and weaknesses of the character, and providing defaults for all the character’s actions. It is possible to completely define a character using only Traits...
Trust System: Talents
Talents represent a broad range of skills, natural gifts, and abilities. They
Talents in Contests
Talents add their rating to the underlying trait for the purposes of determining the outcome of contests, when applicable.
Example
Bryan has Talent...
The Trust System
The TruST System is a diceless storytelling system, heavily inspired by the Amber RPG system described by Wujick. It abstracts may of the features of a standard roleplaying system, intending to encourage collaborative storytelling and scene description...
The Gestalt Earth
The Gestalt Earth
The Gestalt setting represents a vision of Earth's timeline in which a central timeline (the Gestalt Timeline) is determined by a weighted aggregation of many parallel timelines, referred to collectively as the Constituency, and...
Learning Something New: Big Data
We learn in increments. One things leads to another, which leads to another, and so on until we stand proudly atop a mountain of specialties, each founded on increasingly broad concepts.
Sometimes, we need to learn something completely new, something...
Thoughts on an Evolving Morality
A preamble: this is non-technical, and may be more philosophical than useful for most people.
My brother wrote a bit on The Extinction of Morality–Explained. In his FB account, he asks "What's your thoughts?" Since he asked, I started a response...
LessConf Redux
Conferences weigh down the mind; you know it's a thick conference if at the end of the day, you find yourself back in your hotel room letting your brain unpack everything new you've learned rather than being social at the after-party. Possibly writing...